For
a free app,the earning is generally based on the popularity of your app
and your Ad Network. The number of active installs plays a major role
in it.When I launched my first app ,I didn't know about the basics of
AdMob . I earned around $1 in the first month from my first ad-based
app. The app currently has around 500 downloads on Play Store and
250–300 active installs. I didn't take app development as my profession so
the earning part didn't bother me much. However, I was disappointed
with the less number of downloads. I went through various blogs ,
webpages to learn about the strategies of increasing the downloads but
failed.
A month later I came up with a new application:
App : Cheatbook
Offered by : Mayank Develops
Active Installs : Around 1500
App age : 2 months
Daily Earnings : $0.20 to $0.40
So
yes, I am happy with the earning part but the thing to note here is the
uniqueness of your app. My first application was feed-based which
provided Current Affairs and News and this was no new thing in the
market . My app failed to compete with that of other leading developers .
Also I did not get international downloads as the app was all about
India . But Cheatbook acted as a game changer. Being a 17 years young kid :p ,
I have major interest in gaming. I didn't find a single cheat based app
on Play Store which served its purpose. This chasm had to be filled and
consequently resulted in Cheatbook - Android Apps on Google Play
What
I want to tell here is that your app should meet the requirements of
the audience. Don't copy a concept . Create something unique which
distinctly stands out and serves the purpose. To earn more , target international audience and join various ad networks .
I earn about $4–4.5k (Rs 2.5–3 Lakh ) per month from my apps and a few extra bucks from designing.
My apps currently have over 2 Million combined active users, but mainly the top movers are:
The Meme Generator: Removed by Google play due to a misunderstanding but still has over 2 Million active users.
I republished it after changing it to Google standards and published it as https://play.google.com/store/ap... (NEW UPDATED LINK WITH NEW FEATURES AND 80% LESS ADS) which is getting downloads much faster than my former app.
The second app with good active users is Doppler Music Player which has about 1000 active users.
My
other apps are quite young. Links to them are in my profile but I think
the future big earners for me are the two apps I mentioned. Do check
them out in your free time and let me know your reviews either on google
play or here in comments, or in private messages.
“Arise, awake and do not stop until the goal is reached.” - Swami Vivekanand
For about 8 months, it was gaining about 3000 downloads a day. The ad revenue held up to about $40 a day. Which was awesome!
Until
they implemented the new Opt In for Designed for Families. They
automatically had me in the system. And had me confirm the opt in. When I
saw that AdMob stopped serving ads, I went back and immediately
reverted and opted OUT of the program. That effectively dropped my
ranking right off the charts. Now that app us getting about 100
downloads a day, and my revenue has plummeted to $5 a day.
I
write this story to warn developers to stay as far away from that
program as possible. It destroyed my app revenue. And Google themselves
has been completely unhelpful. They basically said, “Eh, an algorithm
controls that stuff”. So they no have interest in taking responsibility.
It’s great how an algorithm can allow my app to plummet off the charts. But nothing can be done to recover standing.
The
point is, be EXTREMELY careful with your listing on the store. Because
of something goes wrong, no one is going to help you. You’re on your
own.
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